ATS Expansion will not be as ambitious as the original for obvious reasons. The goal is to add some highways that were left out, build some custom farms, logging sites, a mine or 2 as well as a few truck stops.
After over 2000+ building the original, I hope as you drive around the addon, there is not a significant drop in quality.
We will start with the addition of the truck stop at the junction of US93/I90, as well the addition of the sale barn across from Missoula Kenworth,
and see where the future leads on this project.
v7.4 –
add new ranch at Redding –
remove invalid Christmas models at Greybull and Missoula –
fix Phillipsburg garage as it had Christmas event things tied to it –
v7.3 –
touchup at the Casper boulder delivery –
revert the Troy logging road back to original as SCS removed snow assets –
v7.2 –
replace East Glacier sector with old snow as SCS removed the Christmas assets –
add Hell Creek Logging –
add boulder deliveries to lakeside/riverbanks –
add new ranch at Lufkin –
fixes at Poncha Springs –
fixes at Woodward –
fixes at La Junta –
fixes at Waco –
v6.5 –
removes McAlster Oklahoma sector temporarily –
v6 –
the Bazaar Cattle Pens are still a WIP, you can load there, but you can not haul a load to the cattle pens yet –
terrain work at Westcliffe, still very much a WIP –
add custom sale barn in Dodge City –
make Wray a marked city –
change Bushnell from Sterling to Wray, also now a custom feedlot –
make SCS horse ranch north of Junction Texas useable –
add custom Colby sale barn –
snow work on East Glacier and Troy logging road –
v5.5 –
Add temporary terrain at Westcliffe, add support for new Pizzster Rogers loads.
v5 –
add city of Guthrie Texas –
add city of Roundup Montana –
add city of Cortez Colorado –
add city of Westcliffe Colorado –
add city of Heart Butte Montana –
new ranch at Judith Gap –
new ranch at Chinook –
some fixes at Lincoln –
add horse ranch with horse/buffalo/hay locations at Heart Butte –
add prairie sand & gravel rock quarry at Heart Butte –
add ranch to Cortez –
add new Nova Custom Logging site to East Glacier, now 2 sites at E Glacier –
various fixes around the map –
add Prairie Sand & Gravel quarry to Havre –
new pasture pens outside Roundup –
switch mine outside Roundup that was attched to Billings, now attached to Roundup –
add new sheep ranch north of Rock Springs Wyoming off of US 30 –
finish the rest of the East Glacier road Project –
add hay and grain at Limon ranch –
add hay and grain at Bozeman location –
add Sale Barn at Grand Junction w/livestock and hay –
add Twin Falls ranch with livestock/hay/grain –
add chutes at Bushnell Fort Collins –
add 6666 Horse Ranch at Guthrie –
v4.5 –
fix trigger at La Junta Livestock Commission –
fix Amarillo garage issues –
add city of Limon Colorado –
change Vestes Denver location north of Limon, too Limon –
add ranch build at Limon –
add livestock location at Bozeman –
add livestock location Salina Utah –
add livestock location Fort Collins –
v3.5 –
bug fixes to remove several errors –
add city of Baggs, Wyoming with company –
add 3 Mobil locations at Enid for loading oil –
add 2 Mobil locations at Odessa for loading oil –
add more detail at the Lamar feedlot –
add new flatbed/step deck company Sammons Trucking –
add Sammons Trucking location in Gillette –
more detail added at the Lamar feedlot –
Changes v3.0
YOU NEED TO UPDATE THE MODELS AND ASSETS FILE TO v1.6
-add ranch build at Tucumcari New Mexico
-sale barn rebuild at McAlester
-add Lamar feedlot rebuild
-make Ballinger a marked city
-add new ranch south of Ballinger
-add new company south of Woodward, R&M Pipeline Services
-fix the old case magnum model errors
-fix gps routing at Hell Creek Feeders Bovina
-adjust garage trigger at Dalhart
-misc terrain fixes
v2.5 –
fix item duplicity in Woodward causing longer load times –
v1.4 –
add garage at Malta –
Darkness Farms in Dalhart has only prefabs, as I am waiting for Oklahoma to release before
building it back , also added silage to be hauled in –
various other fixes tweaks –
fix beer at Sineptorros Mountain Brewery –
add Welker wheat loading in the field at Shelby –
add Purina Dog Food in Denver –
add new container yard in Denver –
add Welker Field Wheat loading –
add East Glacier –
start new logging road/site(turned off until completion) –
Lewistown floating cowboy fixed –
more Broadus and Jordan HH detail added –
v1.3 –
fix company def for the Waco and Broadus ranches –
added scale triggers at Cargill, Columbia Grain and Sineptorro Brewery –
v1.2 –
Ft Morgan Colorado added for Cargill Meat Solutions(cattle inbound only) –
Troy detail added –
More Broadus work –
add support for the new Sineptorro Construction cargoes –
add support for the Pizzster Rogers lowboy –
add support for the Ironwerxs lowboy –
Welker Farms touchup –
add Hell Creek Heavy Haul in Jordan, a few more HCHH yards will be added around the map in the future –
new ranch build from Driver47 at Broadus –
new garage added at Broadus –
add city of Lander Wyoming, switch the Mobil site from Riverton to Lander –
add hay and a new cattle prefab at Waco –
add custom garage in Amarillo, Goggles Custom Paint and Chrome Shop – (WIP)
fix missing collision at HCBJ plant –
add Sineptorro’s Mountain Beer Brewery –
add custom grain location at Havre was Global Mills, now Columbia Grain –
city of Chinook Montana added with garage for GMC Logistics, add garage Amarillo Goggles56 –
the Big Bud mover is back in the map –
add Driver47’s Waco ranch build –
v1.1.1.1 –
fix Santa Rosa city conflict with Reforma –
v1.1.1 –
fuel can be hauled to Hardin Truckstop, Billings and Great Falls garage, Miles City Trucktop, Stanley Idaho, Livingston Texas, Johnson Village Colorado, Pecos Texas, Laredo Texas, Santa Rosa New Mexico –
add city of Stanley, Idaho –
add city of Livingston, Texas –
add city of Johnson Village, Colorado –
add city of Garden City, Utah – (household furniture)
add city of Pecos, Texas –
add city of Santa Rosa, New Mexico –
v1.1 –
more detail added at Missoula garage –
Polson activated –
fix grain cart being too close to trailer spawn at Welker Farms –
fix floating objects at Mobil site at Riverton –
fix low res cars and buildings at Grand Junction location –
new re-built sale barn at Dalhart activated –
New Volvo North America HQ (Dealership) added at Killeen, Texas –
correct city of Shulenburg, now discover at edge of town on 2-lane and center on 4-lane –
fix far scenery on MT200, replace low res guardrails on 200 –
Re-named Montana Expansion 2.0 to ATS Expansion
v1.0 –
rename project to ATS Expansion –
combine Project Farm/Ranch into Montana Expansion –
add re-built feed yard at Dalhart, Texas Darkness Farms with custom prefabs for loading/unloading –
start Dalhart stockyards re-build –
add work from Driver47 to include, (Polson, Montana temp. disabled) – West Yellowstone, Montana – Riverton, Jackson & (Rawlins temp removed), Wyoming – Salmon, Idaho –
add support for Pizzsters Wade Step Deck –
add US Foods delivery for gas stations @Lubbock, Tucumcari, Rock Springs, Denver, Victoria, Kalispell, Coeur d’alene, Shulenburg, Odessa, San Angelo
Tyler, Burns –
add household furniture delivery to ABQ, Casper, Steamboat Springs, Shulenburg –
add Mobil prefabs for crude oil, machinery, gravel ect…., Grand Junction, Riverton –
add Volvo Construction Equipment dealer in Victoria, Missoula –
add City West Yellowstone –
add city Polson –
add K&B Homes site at Lincoln –
add Hell Creek Beef Jerky at Lincoln –
add city of Shulenburg, Texas –
V0.5
This version for the 1.47 beta.
v0.4.5.1 –
update for 1.47
the Montana/Great America road connection not needed anymore –
v0.5.5 – Models/Assets
add prefabs @QBP for silage –
add prefabs for Sheridan re-work –
add prefabs for Driver47 home20 –
add Silage as a cargo –
add re-built sale barns @ Miles City, Sidney, Glasgow, Lewistown, Billings and Missoula (all w/custom prefabs for the load/unloading) –
add prefabs for Pizz yard –
start Havre re-build –
v0.4.5 – Montana 2.0
fix weigh request trigger at Troy –
add re-built sale barns @Miles City, Sidney, Glasgow, Lewistown, Billings and Missoula –
fix terrain issue at Judith Gap wind prefabs –
fix issue at Great Falls garage with switching trailers and truck being spawned partially inside wall –
v0.4 –
Add the new Project Farm/Ranch Rebuild –
v0.3.5 –
fix volvo static models so there is load securement while hauling volvo loads –
v0.3 –
add loads for B4RTS Wilson Cow Wagon to HCR, HCF and Shelby Livestock –
add loads for B4RTS stepdeck at various locations –
fix terrain issues found by Kaiser, thanks –
remove cutscene at Big Sandy Big Bud 747 until working error free –
add new prefabs @Welker Farms, the entire area has been re-built –
add Shelby Livestock prefab and new company –
add Welker Legarms prefab/company, now you can haul building related items to help him build his new house –
add Welker Bin Yard –
adjust easy unload trigger @Big Equipment –
remove unneeded map files causing Texas Gulf Coast cities to be just a bit off, now fixed –
add sleep trigger @HCR –
v0.2.8 –
fix terrain bugs found by Kaiser –
add city of Hardin, simply to fix gallon fuel storage problem created by me adding one to the Billings garage –
remove the CaseMagnum1 model –
v0.2.7 – VOLVO AND HEAVY CARGO ARE REQUIRED –
several terrain,company fixes found/recommended by Kaiser, thank buddy –
add more detail at Torgersons CaseIH in Ethridge –
Volvo equipment added making the SCS Volvo DLC a requirement –
break assets and models from map and create there own file-
fix minor terrain gaps found by Kaiser(GMC Logistics) –
add detail at Bovina garage –
Heavy Equipment yard added at Miles City with garage and services –
add Doeden Construction at Miles City –
switch Global Mills Amarillo to Bovina –
v0.2.5 –
add Hell Creek Ranch @ Jordan, Montana, now 4 custom prefabs, 1 for grain only, 1 for livestock only, 1 for hay only, and 1 for machinery –
fixed several things the crew at GMC Logistics brought to my attention –
add auger wagon models, Case620, JD S680, 7R & 8R, Big Bud 747 view point, Challenger MT900 and Westfield Auger by Darkness –
add Sineptorro and Darkness models here there and everywhere –
add sleep triggers at Missoula truck stop –
minor terrain fixes –
add dead end at several locations –
v0.2.4.5
update fix for 1.46 – FOR 1.46 BETA ONLY –
fixed several things the crew at GMC Logistics brought to my attention –
removed Billings custom garage and Cold Storage, I will re-build the cold storage and custom garage area, I never was happy with the cold storage anyway, I can do better –
if you have a truck or trailer at the garage or the cold storage I added in Billings in previous version, please re-locate to garage before leaving menu screen –
v0.2.4 – 1.46 beta only
add custom garage in Great Falls (Montana Express) –
add Case 9230 at Welker Farms and Big Equipment Co. of Havre –
add Case Magnum 380, Challenger and JD 9rt at Big Equipment Co. of Havre, and Torgerson’s –
replace Great Falls Volvo dealer w/Kenworth –
add a decent size construction site at GF Kenworth –
replace garage trigger at Shelby(Welker Famrs), Troy(Nova Logging), Billings, Sidney and Missoula(Sammons Trucking) –
add Torgersons CaseIH dealership and City Ethridge for future custom company for the dealership, custom signs made by Sineptorro –
adjust back row at Big Equipment to give a bit more room for the hard park –
v0.2.3.5 –
this version for 1.46 beta only –
fix Billings chem issue, hauled in several loads of dirt and re-paved, the crews are tired –
v0.2.3 –
have not seen any issues in 1.46 beta –
minor tweaks –
add detail at Billings garage –
add Big Bud 600 cargo from Big Equipment Co. of Havre, (The Welker Farms load is rare)
v0.2.2 –
fix a couple small terrain breaks at wind farm –
adjust distance scenery from Eddies Corner to wind farm –
add a few cargoes to the wind farm –
add detail at wind farm, sagebrush ect..
feedmill added at Malta –
add custom garage and custom company @Billings –
add custom company @Havre (Big Equipment Co.) –
add Big Bud models at Welker Farms and Big Equipment Co. thanks again @Sineptorro –
adjust service trigger at Welker Farms –
Welkers called the county about the R/R crossing, and they brought out a load of gravel –
add shadows to Nova/Sammons sign –
add custom garage and custom company at Billings –
v0.2.1 –
add wind farm south of lewistown –
Add Judith Gap (no city) purely for 2 delivery locations @ the wind farm –
v0.1.9
-Malta marked
-add trees for cargo from Nova Custom Logging Inc.
-add custom garage at Missoula, with garage, fuel, sleep and service triggers
-Goggles56 has done a custom skin (Steam) for the KSW Pete 352 to along with the new garage
-adjust sleep trigger at Shelby (Welker Farms)
Changelog v0.1.8
add fuel storage at Nova Custom Logging
fixer mover in the yard
adjust the scale trigger going into Troy from Nova site
distance scene adjustments at Nova Custom Logging
removed sector from another project that is not needed for some time
v0.1.7
-Owner of Nova Custom Logging, talked the county into coming out and spreading a couple loads of gravel on a couple bad spots
-adjust name for Shelby custom company to properly reflect Welker Farms
Version 05.09.2022:
– Malta is now a full-fledged city (a company will be added in the future)
– Troy is now a full-fledged city with service, garage and company, SCS Forestry DLC, Heavy Haul DLC, Volvo DLC are available
– adjusted loads in Shelby (Welker Farm)
v0.1.4
adjusted custom company @Welker Farm, should have more grain options now
Add custom farm outside of Shelby (Welker Farm) a collaboration with MattVT Yards, complete with garage, service, fuel and custom company.
Garage trigger thanks to taina95 –
v0.1.2
-remove invisble wall on Shelby truck route
-remove invisble wall at Missoula Kenworth leading to the sale barn
Changelog v1.0.4.3
-compatibility fix for promods canada 1.2.0
Changelog v1.0.4.2
fix Culbertson prefab issue
fix connection with C2C on Interstate 94 east of Glendive
Changelog v1.0.4.1
game version update –
also a little touch up in Billings
v1.0.3.9 –
Williston def fix from Hitman, thanks –
fix
several terrain gaps fixed –
Changelog v1.0.3.8
updated map.data.sii for 1.43 –
also updated required DLC in description_def –
a few grass/prefab fixes –
pretty much only included update for 1.43 –
Bozeman to West Yellowstone road open, this is temporary as I have deleted it a couple times due too not being happy with my Gallatin River. This will get you through the area until I re-build it and I am happy with it
Wolf Point Farmers Barn error fixed –
terrain painted between Bozeman and Helena on 191/287, this is temporary until the area is finished.
Changes in v1.0.3.6:
– Adapted to the latest game patch 1.42 Open Beta;
– add terrain along Interstate in Bozeman until connection to West Yellowstone is done;
– replace Steeler in Billings with Avalanche Steel, GPS issue fixed;
– touchup Bushnell Shelby farm;
– fix missing variant errors;
– fix Williston error which was result from re-naming ndakota def to ndakot;
– add map_data.sii back, tested with C2C, no issues navigating UI map;
– other minor fixes or adjustments.
Changes in version 1.0.3.4: fixed bugs found
Changes in version 1.0.3.3: fixed a bug in the Montana freight transportation market
Changes in version 1.0.3.2: fixed a problem in North Dakota
Changes:
– added Interstate 90 to Sheridan
– some fixes / improvements throughout the map
v1.0.0.1 – Great Falls work
New project to add roads and cities to Montana.
– some work in Great Falls
– work between Helena and I90 on 287
– Bozeman scene improvements
– service triggers at Helena garage, Helena farm and Jordan farm adjusted
v1
some work in Great Falls –
work between Helena and I90 on 287 –
Bozeman scene improvements –
service triggers at Helena garage, Helena farm and Jordan farm adjusted –
v0.9.9.9 –
adjust Kalispell logging road –
some minor fixes –
v0.9.9.8 –
fix street lights in Missoula and Helena –
add some small details to Helena farm –
fix entrance at steel yard in Missoula –
distance mileage signs added map wide –
v0.9.9.7
Guardrail east of Bozeman corrected, thanks TW –
US 287 work between Helena and I90 –
Fix random terrain flickering around the map –
Great Falls work –
Fix several prefabs that were updated leaving terrain holes on corners
v0.9.9.6
US 287 from Helena to I90 started –
removed invisible walls at Hardin/I90 ramps
v0.9.9.5
Lookout Pass added at Montana/Idaho border on I90.
Invisible wall removed at exit 15 I90 westbound in Idaho
Update fixes floating reflection posts south of Butte. City of Hardin added with a company and fuel stop. Several signs added, mainly curve warning signs. Several terrain fixes.
Changelog v0.9.9.3
fixed issue with US advisory signs missing recommended speed – (pictures below)
started adding advisory signs back in the map –
tweaked US 93 between Missoula and Kalispell a bit –
changed road texture to Welker farm, what was there was temporary –
Changelog v0.9.9.2
fix speed limit between Helena and Great Falls –
adjust police cars for Glendive to Billings ST on the Billings exit, little easier to make your left now –
a few adjustments north of Shelby –
replace all cattle guards for the newer models –
Changelog v0.9.9.1 –
Interstate 15 From Great Falls to Butte re-build started –
Helena added with 2 companies in town and 1 custom company added north towards Great Falls –
Custom company added at Welker Farm in Shelby –
Removed 5 companies in Great Falls –
Replaced Coastline Mining in Circle with updated depot, this mine will be completely re-built in the future –
Great Falls will take some time to finish, but have a decent start on it and it is playable –
A few signs were removed because of sign re-work, these and more will be added in near future –
Changelog v0.9.9
Bad Route Rest Area(between Miles City and Glendive) and surrounding area reworked –
terrain painting in several areas on eastern side of map –
signs added, mostly curve, highway ect… how many? I cant count that high –
fixed the stop signs in Lewistown next to the garage –
this will most likely be the last update for a while, as I am starting the Interstate 15 re-build from Great Falls to Butte, beautiful drive IRL, gonna see how much I have learned over the last year and a half. See if I can do it justice!
Changelog v0.9.8
lots of signs added –
new welcome sign –
started adding custom billboards –
truck stop on east side of Billings seen a lot of work –
too much to go on with here –
as far as the billboards go, the Billings Peterbilt is not there IRL, I was messing around and I like it so..
The Springhill Suites sign is IRL – just as an example of what I am doing –
Changelog v0.9.7
Fix update for the view point icons showing in map at Sandpoint and Idaho Falls, now corrected. I should have done this long ago.
Also, C2C assets removed, reducing file size to 22mb and removing a few errors that arrived with Colorado.
Also, rebuilt US 2 coming into Sandpoint from Kalispell, no more visible water in the distance, and a shortcut added to the Homestore.
FYI – as this was an update to fix the view points and remove C2C assets, a lot of signs had to be removed, these will be added with more, in the next update. As this will be a sizeable project.
If your not worried about the viewpoints, and want to wait for signs to be added back in, do not download this version, or make a copy of current version and save it in case you want to revert back.
I hope to have the next update out before New Years.
Changelog v0.9.6
Billings upgrades, mainly around the garage and on east side of town, the Peterbilt dealer and 2 truck stops seen some work –
removed 3 legacy prefabs that I some used when initially building road network for Billings –
several terrain gaps I found fixed –
Various terrain painting, passing lanes added between Miles City and Jordan –
Changelog v0.9.5
Billings Airport re-built –
New Company added at Billings Airport –
Additions at Jordan farm =
Changelog v0.9
New city of Jordan Montana added –
New custom company added in Jordan Montana, please note Montana Assets is needed for this –
New Freightliner dealer added –
various fixed like, more highway textures updated, a couple passing lanes added, added cut planes in Billings hoping to improve things for low end pc/laptop users –
all I can remember at this time – Please note, that the custom company changes will not change in Coast2Coast until the sectors are updated, they have been sent to Mantrid. You will need Montana Assets when using C2C for the custom company.
Changelog v0.8.9.5
Glasgow improvements
many highways have seen updated road textures
Some more Glasgow screens
Changelog v0.8.8
added new company in Malta
terrain work in Malta area
Changelog v0.8.6 –
fixed viewpoint error in Sandpoint and Idaho Falls –
lights added in Missoula, Miles City and rest area between Butte and Bozeman –
various terrain gaps fixed –
some terrain work in Missoula and Miles City –
Changes v0.8.5
Changed cargo.mutt_hull and cargo.mutt_tires to cargo.dumper_hull to fix dangling pointer error
fixed terrain at Missoula Lumber Mill as well as stumps in lumber mill prefab area
small update mainly for the special transport errors
the corners and hills is a fairly good size project, will be a bit for that update
meanwhile I am on vacation trucking in the Caribbean
Version 0.8:
fixed all fuel triggers map wide
Version 0.7.9:
– fix for flying trucks in Missoula Parking lot
– removed a hole in the East side area of Billings
– various works
v0.7.8 –
Bozeman area started, no more wide open area of dirt –
Williston non-essential roads removed from UI map –
Peterbilt dealer in Williston temporarily removed –
Athens company temporarily removed –
Hill north of Helena, east of Great Falls and east of Lewistown adjusted –
kdop volume error fixed –
missing model variant errors fixed –
Montana Assets back, unzip when downloaded and place above Montana Expansion –
Changes in v0.7.7:
– Weigh Station east of Great Falls re-worked
– Wibaux, Butte and Idaho Falls weigh stations had work done
– Scene work between Butte and Missoula
– Signs added in various locations
– Special Transport trailer spawn adjusted for Glendive route
The Montana Expansion map for American Truck Simulator offers the user to become part of a huge game world, where there are lots of features and really cool add-ons that you could only imagine before, and now you can ride them with joy.
Updated v0.7.5:
Idaho connections – US 12 from Grangeville, Idaho to US 93 south of Missoula, Montana –
US 93 from Salmon, Idaho to Missoula, Montana –
Thanks to @Blackspots for US 2 connection and Interstate 15 connection –
also, thanks to @Mantrid for use of C2C assets –
Changes in v0.6.5:
– Kalispell and St Mary area work.
– More characters added.
– Started work at MT59 from Miles City to MT200.
– Added special vehicles from Circle to Culbertson.
– Added farms.
Version 0.6 for American Truck Simulator (v1.36.x, 1.37.x):
Added route for special transport from Kalispell to LonepineMT
Restructuring of Kalispell District Started
Shelby Feed Mill Included
Some other little things
v0.5.7 –
Coast2Coast assets added back in tempoary fix –
Once again compatiable with Project East –
Lonepine, Montana changed to LonepineMt, Montana due to Lonepine being in SN –
v0.5.6 –
Added Lonepine Montana with logging site started –
Corrected Missoula city speed –
v0.5.5 –
Lights added in several cities –
Speed limits map wide fixed, no more leaving a city and having 35mph speeds for 47 miles(example) you will notice a nice change in traffic especially on 2 lane roads –
File size reduced by 159mb by removing C2C assets –
several signs had to be removed, but next update will see them back with many more –
Plentywood added, no company yet –
terrain profile from Culbertson to Plentywood done –
too much done to remember it all –
v0.5.1 –
Fixed low bridge at Forsyth –
various tweaks –
Montana Assets added –
Simply unzip file, and drop the 2 .scs files in mod folder, placing Montana Assets above Montana Expansion
v0.5 –
Shelby area re-build started , road to Welker farm and area started –
Including all rail east and west as well as through Shelby, re-built –
Culbertson area along with scale/rest area re-worked –
Interchange to the oil rigs (between Culbertson and Williston) re-worked-
v0.4.5 –
Malta area re-built –
Missouri River south of Malta re-built –
MT66 re-worked –
US191 from Missouri to Malta re-worked –
US 2 from Malta to Glasgow re-worked –
US 2 west of Malta re-worked –
v0.4 –
Wolf Point area re-built –
Miles City area re-built –
Forsyth area and US 12 towards Roundup rebuilt –
MT24 from Glasgow to MT200 added –
Rest Area west of Circle at MT24 junction added –
v0.3.5
Glendive terrain re-work finished –
Circle terrain re-work finished –
farm south of Wolf Point re-worked –
Glasgow terrain re-worked, also corrected street and no more prefabs connected to prefabs –
started work on Ft Peck Resevoir –
all roads in gps had boundaries turned off –
Interstate 90/Hwy 212 junction (Crow Agency) re-built –
v0.3 –
MT200 work between Lewistown and Circle –
major terrain re-work in Gelndive removing dozens and dozens of needless terrain pieces –
v0.2.6 –
fix invisble walls at new interchanges on I15 in Great Falls –
added Billings improvements –
forest road to Lewistown lumbermill fixed –
v0.2.5 –
3rd I15 interchange in Great Falls re-built along with alot more terrain pieces removed –
Billings improvements –
Scale triggers exiting Billings scale corrected –
Speed limit on I90 in Billings now 65 all the way through on the interstate –
dozens on needless terrain pieces removed from Billings –
buisness added for Forsyth –
company not inside city limit corrected (was the new Kalispell truckstop) –
v0.2 –
re-built 2 I15 interchnages at Great Falls –
Billings and Lewistown work –
removed dozens of needless terrain pieces in Great Falls –
v0.1.9 –
Replaced 2 truckstops with 1.37 texture problem –
Signs added in Billings, Missoula and JCT US87/MT200 (Grassrange)
various terrain fixes
v0.1.8 –
Williston area work started –
US 2 from Williston to Minot added (not driveable) –
US 52 from Minot to Portal added (not driveable) –
Mt 5 from Plentywood to Westby, Mt and ND 5 from Westby, Mt east added (not driveable) –
US 85 from Williston to ND 5 added (not driveable) –
Service garage added in Billings and Williston –
Dealership, Service Garage and Player Garage added in Williston –
Culbertson, Mt Rest Area/Scale added –
St Mary, Mt added –
Kalispell fixes –
Billings area signs started –
Fis for company in Big Sandy –
Too much to list here –
v0.1.7 –
Billings improvements added –
Fixed North Dakota not showing in freight market screen –
Added welcome to Montana/NDakota at border on US Hwy 2 –
Removed 3 sectors used in Project North –
Various adjustments map wide –
v0.1.6 –
Billings rebuild started –
Williston added(no city,1 buisness)
Fixed Shelby 35 mph speed limit heading east on US 2.
Fixed Lewistown Sellgoods –
Adhusted S west of Lewistown –
various adjustments map wide –
v0.1.5 –
Connection to Project North – Idaho/Wyoming added – DuckieBae
Town of Culbertson, Montana added (2 companies , no city yet)
Wibaux, Montana and Beach, North Dakota scale – fra_ba
v0.1.4 –
Havre rebuild started –
Bozeman area started –
Missoula rebuild started with garage –
US 2 and US 87 improvements –
Shelby farm added –
Town of Big Sandy added with 1 buisness –
various improvements/fixes –
Credits:
xRECONLOBSTERx – Montana Expansion
DuckieBae Interstate 15 connection to Idaho
fra_ba – Wibaux, Montana and Beach, North Dakota scale
mod not working downloaded almost all of them and none of them for 1.48 ats
can we get canadream going for 1.41 tks
Canadream already works with 1.4.1/1.4.2 beta?
Great mod and have always enjoyed it. On question is why no town at Helena. It is the State Capital and a few business added in like you have in Bozeman etc. would be nice. Bozeman rest area a home run hit!
Same here Montana Mod not working for me either
Mod not working in latest 1.39 version
Décompression du fichier incorrect.