NMS Vulkan Shader Tool

NMS Vulkan Shader Tool

A tool for mod creators, decompiles NMS shader “SPV” files into human readable “GLSL” files and can compile back.

Uses spirv-cross and glslc from google/shaderc through shell commands. I’m new to windows coding, I will remake the tool using the C++ API when I understand more.

If the compiler gets stuck, then you have a syntax error. You can use this Visual Studio Extension for GLSL syntax checking inside Visual Studio Community/Pro/Enterprise or this Visual Studio Code Extension for Visual Studio Code.

I don’t feel safe about using shell commands, please report any bugs to me. I will re-release asap using the C++ API which means I can provide logs, settings and stability.

NMS SPIR-V Shaders located in SHADERS\CODE\BIN\PC

Watch video for usage.

Coded in C#, runs on .NET Framework 4.7.2.

Credits:

Eaqz

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File File size
zip NMS Vulkan Shader Tool 4 MB
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