No Man’s Sky RayTracing Shader

No Man's Sky RayTracing Shader

Path Tracing, Global Illumination, Enhanced Ambient Occlusion, Screen Space Reflections, Depth of Field (toggle by “DELETE/DEL” Key), Color Correction, Fog/Haze, and Back Face Illumination.

This REQUIRES the RTGI shader made by Pascal Gilcher.

ITS IS NOT FREE (but its quite affordable)

You can visit his patreon and obtain the files by pledging to him.

This is just my ReShade preset file using the RTGI shader along with qUNIT shaders. This preset does have path tracing and screen space reflections along with enhanced ambient occlusion and depth of field mixed with color correction and back face illumination AND global illumination. Hope you enjoy!

NOTE – This preset is HEAVY so low end users beware (If you run the base game on low setting at 10fps don’t use this)

Used on an RTX 3070 and average frames range from 40 to 70+ FPS with game settings on ultra and everything maxed including DLAA.

“ReShade with full Add-On Support” version is required to have access to the depth buffer since it is required for this to work.

It can be found here: reshade.me

Credits:

Pascal Gilcher

Download mod

File File size
zip Cephs RTGI ReShade Preset 4 KB
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