– Every exocrafts highly maneuverable on every terrain.
– Custom Skins ( procedurally generated by the game )
– Several options
Features:
– Every exocrafts highly maneuverable on every terrain.
– Custom Skins ( procedurally generated by the game )
– Several options
– Handlings Revision ( watch demo video )
+ Optional version that keeps the nomad floating
– Exocrafts headlights Boost
– Pilgrim New Skin
Mod Install:
Step 1:
– Make sure to rename or delete the file called “DISABLEMODS.TXT” located in ‘[GAMEPATH]\No Man’s Sky\GAMEDATA\PCBANKS’
( On steam, you can access your game path by right clicking on the game name in your library, then select: property / Local files / browse files )
Step 2:
– Create a “MODS” Folder at this location ‘[GAMEPATH]\No Man’s Sky\GAMEDATA\PCBANKS\’ and place the downloaded .pak files in it.
NOTE:
Dued to the gamefile structures for that split , I had to overwrite some files. Which will triger Conflict detector tools. Thoses conflicts are UNCONSEQUENCESIALS since i handled them with the files naming. I have control of the owerwriting, so that all paks files are working as intendeed.
Though, If you want to mix several features , it is always preferable to merge them ( particulary for Redmas’ exocrafts ) . To merge Redmas mods, you need to use RGOG FRAMEWORK
( just place the given files inside AMUMSS – and edit the script ( the script is made for beginers : it is just flags that you turn on and off ))
Credits:
Redmas