Bandit Hideouts V1.19

Bandit Hideouts V1.0

This mod adds 30+ bandit hideouts to RDR2, bandits will chase the player on horseback, player can hire gunmen at saloons,
roaming bandits will attack the player on sight, and zombies. Players can customize all settings through the INI file.

Description

Bandit Hideouts is a standalone version of the AMJM Transport mod bandit features, created by crossed99.
I would like to give credit and thanks to crossed99 for allowing and helping me build this version of the mod.
crossed99 and i had spent a Saturday and Sunday on this version of the mod, so i want to present
to you: Bandit Hideouts

Features:

Bandit Hideouts
The Bandit Hideouts mod adds 30+ new hideouts across the RDR2 map for the player to discover and clear out.

Types of bandit hideouts
Each bandit hideout could be a camp, cabin, abandoned buildings, caves, mines, forts, ruins, and other places.

Hideouts will spawn bandits in by chance when you’re nearby, this means that if set in the Bandit Hideouts.ini
you set the chance to 100 then each time you come apon an area where a hideout would be then bandits
will spawn there for sure, the lower the chance then it becomes random or less.

Cleared hideout respawn
Once you clear a hideout you can set in the ini the cool down of how long before they respawn again.
In ingame hours if you set the respawn to 1 then in one hour from when you cleared the hideout bandits will spawn in again.

Hideout bandit/gang types
Each hideout will be populated with gang members
for the area the hideout is in, for example:

Valentine area will have O’Driscoll members.
Lemoyne/ Rhodes area will have Lemoyne Raiders, and generic gang.
Annesburg area will have Murfree gang members.
Saint Denis area may have either Nightfolk, or a generic gang.
Tall Trees area you will see the Skinner brothers gang.
New Austin area you will see the Del Lobo gang.
Grizzlies West (snow region) area will have a generic gang.

Number of bandits in a hideout
The amount of bandits you can encounter in a hideout will be defined in the Bandit Hideouts.ini
there you can set the minimum and maximum numbers you will encounter in a hideout, and this is for every hideout.

Bandit Reinforcements
Bandits at hideouts can call in reinforcements, most of the time they will show up on horses.
Reinforcements is set by chance in the ini, the higher the percentage (chance) then reinforcements will show.

Bandits will chase player on horseback
Bandits will get on horseback and chase you if you ride off or run away after attacking
their hideout check out this video here where i did this

Bandit Posse on Horseback
As players explore the game world, they will be randomly attacked by bandits on horseback.
These encounters can happen at any time.
In the Bandit Hideouts.ini you can define how often (how many ingame hrs) bandits will attack,
and a minimum and maximum number of bandits on horseback that will attack.

Just to note they will mostly show up if your near or on a road, but i’ve had them
show up in the middle of the wilderness too.

Roaming Bandits on foot
Bandits on foot roaming the world, they will spawn in the area you are in and will be bandit/gang members
from that area so if your in Valentine Area then you might see a small group of O’Driscolls wandering around.
You can set in the ini if they attack you on sight or not.

Heres a video of roaming bandits who trailed me out of Van Horst

Hired Gunmen
Players can hire gunmen at saloons to fight alongside them to do so, just talk to the barkeep in any saloon.
These hired guns will assist the player in combat, making it easier to take on large groups of bandits or zombies.

You can customize what they wear, what weapons they carry.
Hired Guns will not fight while in a town (can change this in the ini).
Story characters are also available.
You can use the ‘Rest & Recover’ option in the menu that will teleport your hired guns to you in case

you got separated, they’ll be cleaned and their hats and weapons will be recovered if they lost them.

They automatically go into “sneak and hold fire” mode while you’re crouching / sneaking outside of combat.
If the “Allow revive” option is enabled, instead of dying they will go down into an injured state and be revived

by crouching close to them until the ‘Help’ prompt fills up (10 seconds).

Making hired guns drive:
Target them and use the “You drive” prompt. Put down a custom waypoint on the

map to make them drive there. Deleting the waypoint will make them stop.

Use the ‘speed up’ and ‘slow down’ hotkeys to change their driving speed (up arrow and down arrow by default).

Their driving skills are ok-ish, generally they’ll find their way from point A to point B, but sometimes they

can take a wrong turn… Also, they can’t really turn around.

If you’re sitting next to them, you can take away / give back the control with the ‘switch seats’ key, should be ‘Z’ on keyboard.

Using the ‘Wait for signal’ command will make them stay and don’t do anything until you signal to them by whistling.
The ‘Ride with me’ command will prevent them from spawning in their own horse.

If there’s another free horse around they’ll use that, but if not they’ll ride with you on your horse.

Commands menu:
You can also give commands to them through their command menu, Numpad 1-3 keys by default.
The command menu has some extra commands:

Aim at person while the menu is up: Attack target, lasso target.
Aim at dead / hogtied person: pick up target.
Aim at horse: put carried body on horse.
Aim at downed hired gun: help up (it’ll take them the same amount of time as for you).

Zombies
As if bandits weren’t enough to deal with, the mod also adds zombies to the game world.
Disabled by default, you can enable them in the Bandit Hideouts.ini
There are some options in the ini to customize them, like the following:

Spawn frequency – this is how much more or less you will see of them.
Min and max – this will be the group size of how many groups of zombies.
Min and max number during day or night.
Zombies burst into flames apon dieing.
Zombie lairs can be set in the ini which will change all the bandit hideouts to zombie lairs,

so instead of bandits spawning, zombies will.

Customization
All of the mod’s features can be customized by editing the Bandit Hideouts.ini file.

Installation
Move the following files:

AMJMTransport.dat
Bandit_Hideouts.asi
Bandit_Hideouts.ini

to your RDR2 directory which can be found here:
C:\SteamLibrary\steamapps\common\Red Dead Redemption 2

Requirements
You’re going to need Script Hook By Alexander Blade.

Credits:

crossed99 and Gunter Severloh

4.5/5 - (2 votes)
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