Smoak’s Mega Arsenal V2.8

Smoak's Mega Arsenal V2.4.7

This mod adds around 175 new weapons to the game, well, I say new, but they’re just variants of other guns. You get the gist.

This is a modified version of More Pretty Gun by AnRanWuShi, as well as using a small amount of code belonging to wickedhorseman. Full credit goes to them, as well as Dare To Game on YouTube for the designs of many of the factory finish variants. Other weapon variants come from movies or games, from Moth-Man0907, Swoopy, or Caper.

INSTALLATION
INSTALL LML AND ALL OF ITS PREREQUISITES
INSTALL RED DEAD OFFLINE AND WHYEM’S DLC [RDOFFLINE VERSION], THIS WILL NOT WORK WITHOUT THOSE TWO MODS!
DRAG AND DROP THE SMOAKS_MEGA_ARSENAL FILE TO THE LML FOLDER
GO TO THE MODMANAGER FOLDER AND OPEN MODMANAGER.UI.EXE, AND ENSURE THAT SMOAKS_MEGA_ARSENAL IS AT THE VERY BOTTOM OF THE LOAD ORDER, OTHERWISE THE MOD WILL NOT WORK.
IF PARTS OF THE MOD DO NOT WORK, SET RDR2.EXE AND ALL OF THE ROCKSTAR LAUNCHER-RELATED .EXE FILES TO ALWAYS RUN AS ADMINISTRATOR!
IF YOU GO TO THE GUNSMITH AND THE WEAPON VARIANTS ARE MISSING CHUNKS OR COMPLETELY INVISIBLE, YOU HAVE TO BUY THE RESPECTIVE GUN FROM THE FENCE BEFORE ATTEMPTING TO CUSTOMIZE IT!
ALL GUN VARIANTS ARE AT THE FENCE
LOCKED WEAPONS WILL UNLOCK WITH STORY PROGRESSION OR MODS THAT UNLOCK EVERYTHING IMMEDIATELY, NAVY REVOLVERS BEING LOCKED IS NOT CAUSED BY THIS MOD.
IF IT STILL DOES NOT WORK, YOU MAY HAVE INSTALLED THE MOD INCORRECTLY!

Important Notes:
Several weapons cannot be inspected. We still do not know why. To combat this, we made it so you can now bring every gun to the gunsmith so they can clean it there.
Heavily recommended you use VULKAN rendering for this!
We wrote over 130,000 lines of code for this mod. We are tired, and we are NOT adding any suggestions.

Aiming animations for some of the sawed-off shotgun variants use the double-barreled shotgun animations while you are on horseback. They still function perfectly fine otherwise. We have no idea why this happens.

The double-barreled shotgun variants have a chance to somehow have their model swapped with a playing card. We have no idea why this happens or how to prevent it from happening. Holstering your shotgun on your horse and then grabbing it back from your saddle seems to fix this issue. I’ve noticed this happening the most on Joe’s Double-Barreled Shotgun specifically.

Sam’s revolver is the only LeMat revolver capable of using every shotgun ammo type. We will not be changing the scripts to allow the others to do this.

We will not be making variants or merges to modify specific stats or to merge with any specific files unless we deem it ABSOLUTELY NECESSARY, if you want a merge just copy all the possible weapon files you can into your own file. It’s relatively easy, just very time-consuming. Make sure to have something open that can check xml files for errors. Windows visual studio code is free and the search text function is very useful.

lmao you can tell someone didn’t read this if they complain about any of these listed issues

Buying too much shit will for some reason make the game prevent you from saving your game, works fine for me but considering its merged with RDOffline, don’t go buying everything in sight. Otherwise, should be fine.

Listed costs do not reflect honor discounts.

You can buy the special earned-through-side-mission weapons from the fence, I recommend you earn them first, but this is only here so you can still dual-wield them upon receiving the guns, or so you can still grab them if you miss them, since we all make mistakes y’know?

A total of 175 new weapons added to the game! (Well, “new”, they’re variants of preexisting weapons.)

Credits:

LittleBigSmoak

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