This is a standalone version of my PEAK – Enemy AI overhaul. I am doing this since I’m sure it’s by far the most popular mod from my PEAK package. Placing this as a singular mod will also make things smoother for future updates, upcoming template compressions, and compatibility for other mods I have in the works as well. If you have my previous version of PEAK, this version contains some updates for the recent Bethesda patch since they incorporated some hidden changes.
Two Choices:
No Compass Arrows/No Stealth Bar version (“PEAK Enemy AI NM.esm”)
Vanilla Compass/Vanilla Stealth Bar version (“PEAK Enemy AI.esm”)
Experience enhanced communication and enemy teamwork, replacing unproductive chatter
A stealth system is included for this combat experience
Improved enemy memory retention
Increased AI difficulty
Encounter enemy NPCs that actually provide resistance compared to what you’re used to
Installation
MO2:
Enable Archive Invalidation.
Install Plugins.txt Enabler.
Install the mod
Open MO2 > Tools > Settings > Plugins
Search for Starfield Support Plugin, and activate “enable_plugin_management”
Restart MO2 and select the downloaded esm from the Plugins tab in the right panel
Vortex & Manual:
Enable Archive Invalidation.
Install Plugins.txt Enabler.
Install the mod through Vortex, or drop the downloaded esm file in your game’s root “Data” folder
Under your “%localappdata%\Starfield” folder, Open “Plugins” text document (Create one if you haven’t)
Add an asterisk (*) in front of the plugin names (Example below)
HP Bonus
You can select whichever Player HP Bonus/Enemy HP Bonus values you’d like
Incoming Outgoing Damage
You can select whichever Incoming/Outgoing Damage increases you’d like
Rich Instant Refresh Vendor
Vendors will carry 300k Credits, and have instant refresh for items and credits when an item is purchased
Sprint Reduction
Sprint will either have 50% Reduction or 100% Reduction cost, depending which you select
Changelog:
Version 1.6
– Fixed Compass arrows still appearing on some “No Meter” versions
– Fixed some “Unknown” value mismatches within xEdit
– Released Beta Trial version for open-testing. Beta version primarily focuses on adjusted stealth mechanics, with a few range adjustments. The purpose of this is to bring the combat aspect more inline with any questing, while still providing engaging firefights. This is a TEMPORARY file and will be removed once the testing phase is complete and I decide on integration methods
Version 1.5
– Fixed “The Best There Is” quest conflict
– “Hardcore Accuracy” or “Casual Accuracy” options
Version 1.4
– Updated folder structure in accordance with Vortex Fomod Installer update. Make sure Vortex is updated
– Scoped Weapons received a tighter accuracy cone vs non-scoped weapons
– Enemies Automatic weapons receives slight recoil increase
– Enemies Semi-Automatic weapons will have a bit less recoil
– Enemies with crippled limbs received recoil increase
– Close quarters bash chance increase
Version 1.3
– Slightly reduced accuracy (Monitoring through self-test)
– Lined up specific roles in accordance with both files
Version 1.2
– Fixed certain ranged NPCs not supporting engagement call
– Fixed some FOMOD radio options not displaying properly
Version 1.1
– Fixed NPC flag interruptions
– Dialed back detection settings a bit, subject to change