Starfield Geometry Bridge – Blender Plugin V0.14

Starfield Geometry Bridge - Blender Plugin V0.14

This plugin is a Starfield Model Assets creation tool for Blender. Major supported features include:

Starfield Nif file (.nif) import/export
Morph data (.dat) import/export.
Mesh file (.mesh) import/export.

Please do NOT assume Starfield’s model assets are similar with previous BGS games. If you have questions about what these files now contain or what they are used for, please read through this article.

Why you need this tool to import models?
A: In starfield, the .nif file no longer holds geometry data. It actually points to a .mesh file which holds the geometry of the model.

Installation:
Install it like any other blender plugin. You should find new options for export/import and a new panel inside “Tool” sidebar.

Update:
Reinstall the plugin and restart blender before export!

Before exporting…

Make sure your model has less vertices than 65536, since it’s the maximum number of verts .mesh file can hold.
Make sure your model is UV unwrapped.
Make sure your model is cleaned (no floating vertices and non-manifold faces. Auto Clean-up is featured in v0.8-h3.).

Allows basic model export from blender into Starfield.

Supported features:
Import .mesh directly into blender
Export geometry data.
Export normals and automatically generate tangents data.
Export UV coordinates
Auto hash geometry folder and file name on export.
Export vertex groups data as weights data.
Optional smooth edge normal function.
Blender Sharp edges will be reflected on the model.
Morph file I/O into/from Blender Shape Keys.

Supported but untested features:

Export vertex color data.

Known Limitations:

Cannot read the names of the bones the mesh is bound to. Since the data is not stored in .mesh files but in .nif files.
Cannot import skeletons due to the same reason.
Cannot import or export materials due to the same reason.

Credits:

SesamePaste

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