A bunch of new skills to add to your character – much better gun bashing damage, weightless equipped armor, creature and human hunting bonuses, bullets ricocheting in tight spaces – the list will continue to grow.
Main Features
A bunch of new skills for your character to acquire and use. Should be mostly balanced, but bring some new functionality:
Athletics (Physical) – Move swifter, faster, higher, and just get things done.
Increase all movement speed by 5%
Increase all movement speed by 10%, jump 5% higher
Increase all movement speed by 20%, jump 10% higher
Increase all movement speed by 30%, jump 20% higher
Elimination (Combat) – Humans were the most dangerous creature on Earth, with training you can become the most dangerous human.
5% increased critical hit chance against human targets
10% increased damage to human targets facing away from you
10% less damage received from legendary human targets
10% more damage dealt to legendary human targets
Gun Bashing (Combat) – With training, you can boost the effects of thumping your enemies in the face with your equipped gun. Quite therapeutic.
Gun bashing damage 5% of target’s health bar, this cannot crit
Gun bashing damage 10% of target’s health bar, this cannot crit
Gun bashing damage 20% of target’s health bar, this cannot crit
Gun bashing also has a 30% chance to knockdown most targets, can be very satisfying
Hunting (Science) – Whether undertaken for sport, or for survival – a skilled hunter can dominate hostile landscapes and the creatures within. Why is killing things so fun?
Accuracy with ranged weapons is increased by 15% whilst outdoors
10% increased damage to legendary alien creatures
10% less damage received from legendary alien creatures
You have a 35% chance to loot exotic organic materials from alien creatures… cha-ching!
Ricochet (Science) – Is it calculated science or pure luck? Doesn’t matter – sometimes gun fire works in your favor and bounces back at your enemy. Can be hilarious.
+2% chance for enemy fire to bounce back at them, does not work outdoors
+4% chance for enemy fire to bounce back at them, does not work outdoors
+6% chance for enemy fire to bounce back at them, 2x the damage, does not work outdoors
+10% chance for enemy fire to bounce back at them, 5x the damage, does not work outdoors
Second Skin (Physical) – With training, your clothing and armor can feel like just an extension of your body – weightless and unburdening. No need to become a nudist.
Equipped clothing & apparel has no weight
Equipped boostpacks & backpacks have no weight
Equipped spacesuit helmets have no weight
Equipped spacesuits have no weight
This Mod Does not:
Does not change any other skills
Installation/Upgrade
Just install or upgrade with your favourite Mod Organiser – safe to do at any time.
Ensure you have Plugins.txt Enabler mod installed with it’s configuration in place. I still see people missing this step when commenting on various mod pages across the Nexus, so I will put some brief info here:
You need the Starfield Script Extender (SFSE) installed first. NOTE: At this time there is no script extender support for the Xbox/Windows store versions of the game – you’ll have to wait until official mod support is enabled by Bethesda.
Then the plugins.txt enabler mod installed.
Both Vortex and MO2 now support managing the load order and thus the Plugins.txt file. Manual edits are no longer required.
There also needs to be a symlink or shortcut from \Documents\My Games\Starfield\Data to your \steamapps\common\starfield\data folder – but Vortex & MO2 should set this up for you – check Vortex’s setting for Starfield, it should tell you if this is set up wrong.
Also remember to now start the game with sfse_loader.exe and not Starfield.exe. Both Vortex and MO2 will handle this as well.
Compatibility
This mod doesn’t change anything, it only adds new stuff – thus it should be compatible with everything.
Uninstallation
Should be pretty safe to remove if need be, but any spent skill points will not be refunded.
Credits:
Shadedness