Bypasses the limitations on arterial bleeding and makes vital organs a 100% bleed chance for all human NPCs! Including the ones in ambushes, buildings, side-quests and even story missions!
This mod was sorely needed by a few other mods for a long time. Mainly Realistic Combat Overhaul, which also made bleed outs on all vital organs a 100% chance. But for some arbitrary reason, Rockstar decided to heavily limit when and where bleed outs can occur. Mission NPCs, for example, use a completely separate damage model (Human_Mission) that isn’t in the peddamageinfo.meta file and can’t be modified. They’re also blocked in ALL indoor areas, no matter the NPC or where they spawned.
Well fixing this turned out to be way simpler than any of us imagined. Because Rockstar already included a bypass: The Tracking Arrow!
Turns out the tracking arrow has a special flag (VerifyAllowed) for the bleed out damage modifier (CDamageModifierForceBleedout) to force bleed outs on Legendary animals. Because they’re also immune to bleeds and critical hits when using regular ammo. Ever notice how you have to shoot legendary animals more than once, even with headshots? This is why, and Rockstar’s own bypass for it is what we’re exploiting.
Installation:
1. Extract the archive into your /lml/ folder.
2. Enjoy!
Replaces these mods: (If you have them installed, remove them. They’re no longer needed.)
All Shots Cause Bleed Outs
Realistic Combat Overhaul (The Lower Bullet Force options for this, which stop every NPC from falling over after being shot, do still work though.)
Fully compatible with:
Ped Damage Overhaul
Red Dead Offline
W.E.R.O (Euphoria Ragdoll Overhaul)
WhyEm’s BloodLust
Conflicts:
Anatomical Damage – Uses custom damage modifiers, but removes the modifiers used by mission NPCs. So I would recommend against using it regardless.
Basically, any mod using the default_damage_modifiers.meta file will break this.
Credits:
fuhq2mofo