
Allows you to modify how long an in-game day lasts for!
A simple mod that allows you to modify how long an in-game day lasts for.
Tested with RGL version.
The mod automatically disables itself when a mission is active, this is to prevent breaking missions that have special time requirements.
Requires: AB’s ScriptHook
How to install:
Download and extract Scripthook into RDR2 directory.
Download Longer days and extract it into RDR2 directory.
Launch the game.
Done.
Config file
day_time: The amount of seconds you want per game minute during the daytime.
night_time: The amount of seconds you want per game minute during nighttime.
show_welcome: Allows you to disable the welcome message.
day_start: The time the mod will start using day_time value. Uses values 0-23
day_end: The time the mod will stop using day_time value. Uses values 0-23
get_ms_per_game_min: The byte pattern used to find the game function responsible for time scaling, most users can ignore this option.
Changelog:
Version 3.0.6
Fix crash when starting mission
Version 3.0.5
Day end now reads the correct config value.
Version 3.0.4
Fixed error when entering mission that doesn’t have a name set.
Version 3.0.3
Added Rockstar’s intended way of preventing time jumps when editing time scales.
Increase logging, now logs why the mod was disabled/enabled as well as the current mission name.
Version 3.0.2
Fixed time jump when entering missions.
Version 3.0.1
Fixed pattern warning when re-loading a save.
Improved logging.
Credits:
BobBelcher123 or Lima Bean
Sadly this mod cause too much but, The train doesn’t spawn (or rarely), the speed of the train is based on time so the train goes veeeery slow, some animals doesn’t spawn, basicaly, a lot of mechanic in games are base on time, so a lot of events get broken or buged in the best case.
Sad, because for me longer day would be a must have in Red dead 2 🙁