Better NPCs started based loosely on the mod Realistic Conversations for Fallout 4 but has continued to evolve.
NPCs will act more like people and less like one-dimensional characters in a video game where they only exist for your benefit
I promise not to update this again before next weekend. Thanks to everyone for the feedback and support.
NPCs won’t pay attention to you unless they’re closer
They’ll wait longer for your input while you’re in a dialogue with them
They’ll wait longer for you to respond to a greeting, but won’t try again for a while if you ignore them
They will move their head a little more during conversations
No more machine gunning hellos
They won’t stand around waiting for you, idle animations will trigger sooner
NPCs will engage in chatter with each other more often
You should see more groups standing around talking
You won’t be stared at only because you’re moving
Greetings won’t trigger until you’re a little closer
When traveling from point to point, they’ll recalculate their path a little more often
Less chance another NPC will interrupt you during a conversations
NPCs will spend longer talking to each other
Blinking more like humans
They’ll try to move around you if they might collide with you
NPCs (except security) and followers will back away from you if you bump into them
In combat, enemies will be more likely to taunt you or communicate with each other (just a dialogue setting, no combat AI change)
3-5 minutes before an NPC comments on your actions or knocking things over instead of 20-40 seconds
They don’t have to be as close to a dead body to react to it
They won’t yell or stare at you from across the room
They’ll try to maintain eye contact when you’re speaking
NPCs will show more emotion when speaking
Less pausing between sentences to not sound so robotic
Guards are more observent when you’re acting suspicious
After having a conversation, NPCs will try to find someone different to talk to
Increased time before guards tell you to stop loitering
Bar patrons will sit a little longer
AI events can trigger when you’re a little further away
Better NPCs is compatible with pretty much anything unless you’re running any other mods that change NPC (non-combat) behavior. If you’re running both ESMs and CCR mods, the CCR mods will always take priority.
If you don’t know how to install mods properly, I am begging you, go watch a couple videos before downloading this or any other mods. There are so many resources available to you and smarter people than me have already explained it.
Install this with a mod manager as you would any other mod
Go play
Requires: Plugins.txt Enabler
Credits:
nexstephen