Cross Heavy Industries – Model 3 Ship Modules V1.0.4.124

Cross Heavy Industries - Model 3 Ship Modules V1.0.2.110

Bring your shipbuilding to the next level with Cross Heavy Industries Model 3 Ship Modules.
This mod introduces 100+ standalone ship modules with over 2500 new placeable morphs and rotations using base game assets. Giving you the ability to create ships like never before — explore the Settled Systems and beyond under the Cross Heavy Industries banner. Fines non habebimus. We will have no limits.

📦 Features
✔️ 100+ unique ship modules
✔️ 2500+ new build rotations for creative freedom
✔️ Rotations every 15 degrees (from nose, along longitudinal ship axis) = 24 rotations per module
✔️ Most modules have added snap points based on model geometry
✔️ Compatible with Vortex and Mod Organizer 2

📥 Installation
Download with Vortex (recommended).
Or install manually:
Extract the archive into your …\Documents\My Games\Starfield\ folder.
You should have:
…\Starfield\Data\Cross Heavy Industries M3.esm…\Starfield\Data\Cross Heavy Industries M3 – Main.ba2
Enable Cross Heavy Industries M3.esm in your load order (Vortex/MO2 handles this automatically).

Notes
CHI ship modules are located under the Structures tab in the ship builder. Look for the CHI prefix.
On PC, arrow keys (default keymapping) will allow you to change rotation of a module. Z key (default keymapping) will allow you to change part morph (for parts that have various morphs).
There are no simple Port/Stbd/Top/Bottom labels or flips on parts. Rotation will be required to get your desired connection (000 = Port, 90 = Top, 180 = Stbd, 270 = Bottom).

🗑️ Uninstallation
Remove the files listed above from your Data folder.
Disable the plugin in your load order.

⚠️ Compatibility
Works with Starfield v1.15.222.0 and later.
Should be compatible with most mods.
Should conflict with no mods (self-contained models and placeable objects); however, Cross Heavy Industries ship modules will likewise not benefit from any mods making changes to other ship modules.

📝 Known Issues
Some rotations will overlap other parts. For best experience, please use in combination with a mod that allows parts to overlap such as Ship Builder Tolerance Tweaks, Ship Builder Configurator, etc.
Some angles/rotations will be difficult to place accurately without the use of the CHI universal snap.
Some parts will attach cleanly with other ship parts (000, 090, 180, and 270 rotations, specifically), and most of these should snap in place without any additional effort. For rotated parts, you may need to select & drag the ship or other component into them in order for the snap points to lock in place.

Credits:

Jaxon Cross

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