
Va’ruun Technical Institute Ship Habs is a comprehensive ship hab mod that provides ship habs, prebuilt ships, and shipyard location where both can be acquired, Habs can be bought at the Varuun Shipyard (Copernicus System) and the Stroud Staryard (Nairon System).
“Navigate the Stars in the Serpents Wake” – VTI Director Damari Sekhem
VTI Ship Habs provides Va’ruun themed habs for your ship as well as habs designed to facilitate long term space travel, exploration and research, filling the gaps that base game habs leave in comforts and facilities while appealing to the dark and mysterious vibes of the Va’ruun. I am absolutely open to suggestions for further additions.
Va’ruun Shipyard Current Features:
Ship Services technician, Provides all VTI Ship Habs / non-exclusive ship habs & Parts
Work In Progress Features:
Armory with Vendor who will provide the ability to buy Va’ruun weapons and equipment
General store with Vendor to buy and sell General goods (food, drinks, minerals and misc items)
Clinic with Vendor to acquire medical supplies.
A Full feature bar with Bartender.
Residental space with useable Player Home!
Va’ruun Fleet Roster:
(Will require you to make a minor edit immediately after purchase, or ship will be inaccessable)
Hungry Groat (Avaliable at level 15)
Sekhen’s Dirge (Avaliable at level 10)
Current Roster of Habs:
1×1 Airlock shower A (Useable doors are Fore, Stbd, Port)
1×1 Airlock shower B (Useable doors are Aft, Stbd, Port)
1×1 Morgue Hab A (Useable doors are Fore, Port, Stbd)
1×1 Morgue Hab B (Useable doors are Aft, Port, Stbd
1×1 Airlock Suit room (Useable doors are Fore, Aft, Top, Bottom)
1×1 Exam Room (Useable Doors are Port, Stbd)
1×1 Interrogation Room (Useable doors are Port,Stbd)
1×1 Storage (All Doorways are useable)
1×1 Bathroom Hab (useable doors are port/stbd)
1×1 Shrine Hab (All Doorways are useable)
2×1 Vehicle Bay Hab A (useable doors are all aft doorways)
2×1 Vehicle Bay Hab B (useable dpprs are all fore doorways)
2×1 AIO Airlock A (Useable doors are all fore doorways, and port/stbd in aft section.)
2×1 AIO Airlock B (Useable doors are all aft doorways, and port/stbd in fore section.)
2×1 Mess Hall Hab (All Doorways are useable)
2×1 Computer Core Hab (All Doorways are useable)
2×1 Captains Quarters Hab (All Doorways are useable)
2×1 Bunk Hab (All Doorways are useable)
2×1 Cargo Hab (All Doorways are useable)
3×1 Hydroponics Hab (All doorways are useable)
2×2 Stasis Chamber Hab (All Doorways are useable)
2×2 Varuun Brig (All Doorways are useable)
2×2 Cargo Hab (All Doorways are useable
2×2 Gymnasium Hab (All Doorways are useable)
Current Roster of Bridges:
Va’ruun Kon-Tiki 300 (Standard/Reenforced) – Uses flips to change between them
Current Roster of Landingbays:
Va’ruun 120LD Landing Bay(fore/Aft)
Work In Progress Habs:
3×1 Shooting range
Compatibility:
Out of the box compatibility for Roverhaul-Simple Vehicle Fuel and Management
Changelog:
Version 5.2.5
Fixed some issues with the hab shell nifs / geometries, updating to bring into version Parity with creations
Version 5.2.2
Seats in messhall renamed from chair to bench.
pull up bars in gym linked to top and bottom hatches to prevent clipping.
Fixed persistent pathing issues where paths would attempt to form through invalid connections.
New Va’ruun themed hab shells added.
Recolor of both Hungry Groat & and the Sekhens Dirge to account for the new shells.
V5.1.2
Small fix patch for improperly connected npc markers in Hydroponics Hab & Mess Hall Hab
V5.1.1
A handful of bug fixes, new addition of cliff work and a road leading up to the ground level above the poi to traverse more easily.
Version 5.1.0
Shipyard:
Lara the armourer added, armory now buys and sells weapons and space suits.
Lara’s room has been updated to include a laundry table and a new sink.
Workshop decorations changed to include new robotic suit station.
Ship Habs:
Fences in Cargo 2×2 and Stasis Chamber 2×2 exchanged for a better fitting model that doesn’t clip through the exterior shell
removed second instance of toxic chemical packin in Cargo 2×2 hab
2×2 cargo hab renamed to Cargohold to differentiate it from 2×1 Cargo Hab
Va’ruun LD120 Landing bay renamed to Va’ruun LD120 Troop bay
Cargobay 2×1 industrial printer connected to the floor hatch so players do not spawn clipped into it when using that entry for docking.
2×2 cargobay industrial area table linked to floor hatch and ceiling hatch so that ladders don’t spawn obstructed by it.
Credits:
The Green Recon



