A rebuilt from scratch using xEdit 4.1.4r update of Pitufocabeza’s Craftable Ammo and Utilities. This mod is designed to completely replace the original Craftable Ammo and Utilties mod and shouldn’t be used at the same time, or you will get
duplicate crafting entries.
The mod has been completely rebuilt using xEdit 4.1.4r in .esm format, see the What’s New for xEdit 4.1.4r to see why this is recommended currently for Starfield.
This update cleans up the recipes, sets quantities and workbench types, and adds craftable Ship Parts, Emergency Kits, Trauma Packs, Heart +, Squall and Battlestim.
While you can probably use the sTestFilex method in StarfieldCustom.ini to load this plugin, I recommend using the plugins.txt enabler here instead: https://www.nexusmods.com/starfield/mods/4157
The following crafting schemes are added currently:
12G Shotgun Shell
.43 cal Ultramag
.43 MI Array
.50 MI Array
6.5mm MI Array
1.5kV LZR (requires tier 1 Magazine/Battery skill)
3kV LZR (requires tier 1 Magazine/Battery skill)
Light Particle Fuse (requires tier 1 Magazine/Battery skill)
Heavy Particle Fuse (requires tier 1 Magazine/Battery skill)
Emergency Kit (requires tier 1 Chemistry Medical Treatment skill)
Trauma Pack (requires tier 1 Chemistry Medical Treatment skill)
Anchored Immobilizers (requires tier 1 Chemistry Medical Treatment skill)
Antibiotic Cocktail (requires tier 1 Chemistry Medical Treatment skill)
Boosted Injector (requires tier 1 Chemistry Medical Treatment skill)
Ballistic Ammo requires Alkaynes, Fiber, Lead and Copper. 12 gauge shells also require Polytextile for shell casings, 7.5mm Whitehot requires Titanium.
Energy/Laser ammo requires Cobalt, Nickel, and Lithium as they are basically high energy batteries.
Med Packs require Aluminum, Injector and Heal Paste.
Emergency Kits require Aluminum, Med Packs, Heal Gel and Bandages.
Trauma Packs require Aluminum, Sedative, Bandages and Immobilizer.
Heart+ requires Analgesic, Toxin and Metabolic Agent.
Squall requires Analgesic, Stimulant and Hypercatalyst.
Battlestim requires Analgesic, Metabolic Agent and Hypercatalyst.
Addichrone requires Toxin, Metabolic Agent and Immunostimulant.
Anchored Immobilizers require Immobilizer, Adaptive Frame and Bandages.
Antibiotic Cocktail requires Penicillin X, Antibiotic Paste and Metabolic Agent.
Boosted Injector requires Injector, Antimicrobial and Metabolic Agent.
CQB-X requires Metabolic Agent, Stimulant and Fiber.
Infantry Alpha requires Stimulant, Metabolic Agent and Tetraflourides.
Heal Gel requires Analgesic, Metabolic Agent and Heal Paste.
Hippolyta requires Stimulant, Metabolic Agent and Fiber.
Reconstim requires Carboxylic Acids, Chlorine and Metabolic Agent.
Synapse Alpha requires Stimulant, Toxin and Metabolic Agent.
Zipper Bandages require Bandages, Sealant and Polytextile.
Unlocked craftable Addijack, BattleUp, Pick-Me-Up, O2 Shot, RedAMP and S.T.E.V.E.
Digipicks require Comm Relays, Zero Wire and Copper.
Ship Parts use Tungsten, Adaptive Frames and Sealant (used for ship repairs while in combat).
Pitufocabeza and NukuNookee