Adds a banking system to GalBank terminals across the Settled Systems so they’re actually functional for more than stealing.
Features include:
A savings account to deposit credits and earn interest every amount of days (from 1 to 30) and withdraw whenever you’d like
Loans from 1,000 to 300,000 that you can take out (1 at a time) that will need to be paid off over time. They will require you to at least pay off their interest every certain amount of days (1 to 30 days, the same as the savings account’s interest period) or you get strikes against your account.
After a certain amount of strikes (1 to 10 strikes) your loan goes to UC collections as a bounty and you’re unable to get another until you pay off your bounty.
A way to bring credits through NG+ by using the Starborn centered QuantaBank services through the same GalBank terminal.
NG+ based interest paid whenever you go through the Unity.
Many customization options for everything, including interest rates for all 3 types of accounts, pay period, and amount of strikes all through the built in Gameplay Settings feature with it saving what you set on the main menu into new games.
A dispensable slate you can use to see your account details.
Auto pay system to automatically take credits on your person to deposit into a savings account or pay off a loan every pay period.
To get access to QuantaBank services, you first need to have either completed the mission Revelation or already gone through the Unity and the option to use it will appear in any GalBank terminal the next time you use one.
You no longer hack GalBank terminals by going to the terminal screens. They now have a router box underneath the screen that you can hack for credits.
Installation instructions:
Install with mod manager
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Profit
Requires: Unity Framework
Compatibility:
Compatible with anything that doesn’t edit the GalBank kiosk pack-ins or the ATM container.
Changelog:
Version 1.2.3
Fixes withdrawing from QuantaBank savings
Fixes auto pay and auto deposit system buttons not working
Version 1.2.2
Fixed the map and map markers disappearing in Cydonia.
Moved one of the kiosks in Cydonia to the end of the entrance corridor on the left side so it’s visible and fits in more.
Credits:
VollmetalDragon