Ships Need Gas and other immersive ship systems V2.8.1

Ships Need Gas and other immersive ship systems

This mod re-adds in the Helium 3 requirement and turns on refueling at ship services. This mod adds in a optional ship repair system, dynamic trade, and crew payment system.

What this does

This mod reimplements the ship’s Helium 3 requirement for grav jumps, as well as needing Nuclear Fuel Rods to power your ship during in system flight.

Included with this are optional systems for ship maintenance, crew payments and dynamic trade prices depending on how close the player is to the colonized systems.

This mod has a supported patch for Ship Weapons Use Ammo

This mod can be installed at any point, and makes use of level list injections to add items to ships, and ships.

This mod has 3 loose script and may require manual install even with mod managers. I do not currently use a mod manage and can not advise on how to install loose files with them.

You must enable loose files, if you don’t know how, a quick search of the internet will provide you a walk through.

This mod is not safe to uninstall after it has been running as it uses scripts to inject loot into level list tables, removing it may result in crashes to the desktop. Revert to a earlier save if you no longer wish to use this mod.

Requires:
Cassiopeia Papyrus Extender – Moving forward this is where LarannKiar will be updating his library of functions
Ship Weapons Use Ammo – OPTIONAL – recommended to add more cost to ship play
Starfield Script Extender (SFSE)

Changelog:
V2.8.1
Compatible with Starfield 1.15.222
Removes Blueprint.esm requirement
THERE IS A NEW MOD REQUIRMENT so that all us authors that us LarannKiar work, will stop bugging him for custom one off .dll.

Credits:

Varangian Studio and LarannKiar

Download mod

File File size
zip Immersive Ship Systems-2-8-1 229 KB
zip Immersive Ship Systems-2-8 229 KB
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