The Gang’s All Here – Multiple Companions and Crew V2.6

The Gang's All Here 2.0 - Multiple Companions and Crew V2.1

This is a complete overhaul of my original The Gang’s All Here mod. Allows you to have multiple companions and crew follow you and a control terminal to rule them all.

Command Followers Easily – Using a terminal that can be accessed by using a favorite, you can teleport, dismiss, tell them to wait, access inventory, etc. See the pics attached to see all options available.
Conditioned Command Terminal – Keeps the UI clean as you won’t see things like “Follow Me” if the companion is not currently in a waiting state or “Set as Main Companion” if they are already the main.
Chat Options – Select which companion will speak during different scenarios. Who can speak for you during quests, who will speak during quest scenes, who will comment on looting and who comments on locations and events like using Starborn Powers. Have the same companion for all, or a different companion for each. You can also turn off loot and location comments (they are turned off by default). NOTE: Most of the options are only for Constellation Companions, but you can choose to have an Elite Crew member comment during location changes and events.
Teleport and Hire Companions – All with the click of a button.
Gain Affinity Quickly – All companions that are currently following you will gain affinity, so you can get in their good graces all at the same time if you like.
Relationship Control – You can change the amount of affinity and/or the amount of time needed to reach the next Story Gate for the companions. You can also force the next story gate. More info under articles.
See Companion Relationship Info – The Constellation Companions sub menu also includes the current companion affinity, relationship status and anger level.
Command Crew Individually – The terminal has the option to view all available Elite Crew so you can individually tell them to wait, follow, dismiss, teleport and open their inventory.
Ability to Set Hotkeys – Using quest functions, you can set hotkeys to change the Main Companion and to Teleport all followers to you. See articles for the commands to use.
Companion Conversations Have Cooldowns – Annoyed that Sam and Cora keep having the same conversation over and over? In order to keep companions from talking to each other constantly, I’ve set up cooldowns for those scenes so they will not fire as often. NOTE: The cooldowns work after the scenes first fire, so they will seem to talk a lot when you first start a game or NG+. After the first convos fire, then the cooldowns take effect.

Before Installing/Updating – Dismiss your active companions/crew.
Accessing The Command Terminal – Once the mod is activated, you will receive a weapon called “Follower Control”. Favorite this weapon to access the terminal to command your followers and modify settings.
Set Chat Options – The first companion that you pick up will become the Main Companion (this will always be Sarah if not skipping the main quest). Use the control terminal and go to Settings > Chat and turn on loot and location comments if you want as they are turned off by default.
Set Up Hotkeys – Highly recommended to switch main companions quickly. See articles for details.
Want all the companions to follow but you are already out adventuring? Click “Teleport to Me”. They will be teleported to you and hired.
Lost a Follower? Go to the All Followers menu and Teleport all followers to you or click “Teleport to Me” under the Constellation Companion or View Available Crew menu to teleport an individual.
Follower Stopped Following? Click Fix Companion Stopped Following under for the specific companion’s menu. If it doesn’t seem to work the first time, try it again. There are 2 different fixes that can be applied, and it will try the 2nd fix if you click the button again.
Companion Tweaks: It is fully compatible with Companion Tweaks. Just be sure to load Companion Tweaks AFTER TGAH. I also suggest using the Companion Tweaks – No Affinity Changes version, since TGAH lets you make those changes on the fly.

Locked In Companions – When a companion is locked in for a quest (companion quests or main quests), all other followers will be dismissed. This is to prevent any issues that may arise from having more than one companion during these quests. Once the quest is over and the companion is no longer locked in you can rehire everyone.
Vanilla Dialogue for Picking Up/Dismissing – You can still use vanilla dialogue to pickup and dismiss all companions and crew.

Requires: Plugins.txt Enabler


Make sure you have Plugins.txt Enabler and all it’s dependencies installed.
Double check that your plugins.txt is in the correct place and that you have correctly added the name of the mod’s plugin to it. All instructions are here: Plugins.txt Enabler
Make sure you have loose files enabled:
Documents\My Games\Starfield\StarfieldCustom.ini




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7z The Gangs All Here-2-1 199 KB
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