The M41A Pulse Rifle! Now you can shoot up the Xenos in style. This weapon mod replaces the maelstrom, fully customizable. Works with all additions, has reloading animations, and a working ammo counter.
That’s right! The M41A Pulse Rifle!
Harness the power of the iconic alien killer!
This weapon mod replaces the maelstrom, fully customizable. Works with all additions, had reloading animations, and working weapon.
Once again, early modding is limited and some things might be scaled differently or adjusted in a particular way, I am aware, it will be fixed once better tools are out.
understand that this is early modding there is a 100% lack of official tools and what can be done is limited. I state this in just about every mod I post “Including this one.” The shaping of the model has to fit the weapon it is replacing and there is no other way around that. Barrels are going to be longer to fit the projectile node, barrels might be moved up or down in spots they aren’t usually, grips are going to be molded to fit where the player’s hands go, and the frame is going to be altered to fit with barrels and sights, so when you shoot it is closer to accurate.
As of now
we cannot change the animations
we cannot move the projectile node “where the bullets come out of”
we cannot change how the weapon is held.
If the model doesn’t show up in-game, more than likely:
There is no custom ini folder to enable mods.
You’ve updated your game or custom folder and it’s changed it’s ability to load mods
Baka whatever updated or any of the other major game-changing experimental mods that rewrite major system functions have updated.
The installation location or method of installation is incorrect.
The mod is missing packed files. “If you open the folder and see that all of the files are there then you can rule this out.”
As these mods are replacer mods and replace the hard files of existing assets, that means the game physically cannot avoid loading these models and textures. These are overrides. Provided they are in the proper location, your inicustom enabler is working properly to enable mods, and the game is loading from the proper location there should not be an issue. If there is check your games installation / what you’ve installed and what is listed above. the only other way you wouldn’t see a model or texture is if it was not included in the package entirely.
If Vortex doesn’t work, drag and drop the mesh folder into your Documents/Mygames/Starfield/